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The Colossus is responsible for some of the most boring games in Starcraft 2, but with its nerfs in Legacy of the Void, it now occupies a more reasonable position as long range support, rather than core unit. The Colossus is a controversial choice - Colossus beams had staggering range in Wings of Liberty, and their relative mobility (compared to Siege Tanks) meant that Protoss fights often came down to Colossi whittling down armies from afar. Now we come to the tech units, the icing to the basic units' simple cake. Takes a lot of damage, especially from units like BanelingsĬoncussive Shell cripples an opponent's approach Marauders use their health and slow to make space for Marines to deal damage, giving bio Terran its legendary potency. Marauders are tanky and deal excellent damage to armored targets (think Ultralisks and Siege Tanks), but their real magic is their Concussive Shell ability, slowing units on hit. Hit-and-run tactics and regenerating shields give Stalkers surprising longevityįinally, we have the Marauder, the standard complement to Terran's Marines. High range and reasonable speed make kiting easyīlink lets Stalkers outmaneuver any opponent The Stalker's long range and Blink ability give it the most micro potential of any basic unit great Protoss players can extract far more value from a pack of Stalkers than you'd expect. Compared to Brood War's Dragoons, Stalkers move faster, fire faster, and can Blink for extra mobility (with research), but have less health, and deal less damage per shot. Protoss's second basic unit is the Stalker. Short range means they're less efficient in large numbers If you want to build a more stable composition (often Roach/Hydralisk/Lurker), Roaches will form your anchor. Zerg's second basic unit is the Roach, the opposite of the Zergling - they're slow and deal little damage, but they soak hits like nobody's business. The next three entries will be what I call "second basic" units - easy to access, require a minimum of Vespene, and add a little more color to the early game. Low mineral and supply cost makes them easy to mass-produce Stimpack takes damage from "high" to "unreasonable" Coupled with the Medivac, Marines can deal damage impossibly quickly - to the point where every composition's first question is simply, how do I deal with mass Marines? Marines can research the Stimpack ability, increasing movement and attack speed for a small health cost. The last basic unit is the Marine, a unit so powerful that it shapes Terran's entire core playstyle. Require surface area to be effective - strongest against small groups and spread-out unitsĬan run around the map and deal damage everywhere! Spawns two at a time - easy to mass-produce! And after their second upgrade, Adrenal Glands, their boosted attack speed makes them one of Zerg's strongest units - all while spending a minimum of Vespene Gas. Zerglings without Metabolic Boost (their speed upgrade) are more or less useless, but speedy Zerglings (speedlings) are a nightmare, requiring minimal investment from the Zerg and able to take down entire bases in seconds. Next we have the Zergling, the Zerg's most-produced unit by far.
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Researching Charge lets them enter the battle much more quickly
STARCRAFT 2 TERRAN AIR UNITS UPGRADE
While not the unkillable, godlike creatures they were in Brood War, Starcraft 2 Zealots offer great health per resource, and like the other basic units, their research upgrade (Charge) gives them new life in the midgame. All three units are foundational to their race's identity in the Zealot's case, its high health but relative slowness represent Protoss's strong, immobile style. We'll start with each race's basic unit - the first combat unit you can make, costing only minerals. Today, I want to take you through these units, what makes them so unique, and how they come together to give Starcraft 2 its endless depth and longevity. This is a list of spells and abilities that cannot affect units with the attribute of Air although other attributes may allow them to still be cast upon the unit.Starcraft sets itself apart from other RTS games in its unit design - where other games have a simple rock-paper-scissors strategy, Starcraft and Starcraft 2 both feature a cast of unique units, with their own special attributes and abilities. Infestor using Infested terran or Fungal Growth.Raven using seeker missile or auto-turret.Mothership core, indirectly, using Photon Overcharge.High templar using Psionic Storm or Feedback.Note: All of these units can also attack colossus with their air attack. The Air units, categorized by race, are listed below.